Building Games.
Accelerating Innovation.
Mobile games, multiplayer experiences, and AI-assisted game development.
Our flagship multiplayer racer.
REDLINE (working title)
A real-time multiplayer racing game for mobile — room-based races for up to 8 players, in-game voice, real-world car physics, and a clean, fast-loading experience built in Unity.
See the project →An independent studio, built for speed and quality.
Founder-led
A focused, independent team that moves fast and ships with intent.
AI-accelerated
Modern AI-assisted workflows speed up iteration without cutting quality.
Multiplayer-first
Real-time, room-based multiplayer engineered from the ground up.
Optimized delivery
Lightweight, smooth builds tuned for real devices and real networks.
What we build for clients & partners.
From a prototype to a shipped multiplayer title — end to end, or wherever you need a hand.
From idea to launch, accelerated.
Discovery & Concept
We align on the vision, scope, and the player you're building for.
AI-Assisted Prototyping
Rapid playable prototypes — testing the fun before the polish.
Production
Core systems and content built in Unity with a clean architecture.
Multiplayer & Systems
Real-time networking, matchmaking, and live services wired in.
Polish & Optimization
Performance, feel, and UX tuned across target devices.
Launch & Support
Store-ready builds, release, and ongoing iteration.
Have a game to build, or a studio to back?
Whether you're a publisher, a client, or a player who's curious — we'd love to hear from you.
An independent studio with a future-focused approach.
Rash Game Studios builds mobile games, multiplayer experiences, and client projects — pairing real craft with modern AI-assisted production to move faster without losing the soul of the game.
We're an independent studio based in Hyderabad, India, founded by a developer who learned the craft by shipping — game jams, mobile releases, and a lot of hands-on engineering. That self-taught, build-it-yourself instinct is still how we work.
Today the studio takes on two kinds of work: our own original titles, and client game development for teams who need a partner that can prototype, build, and ship. AI-assisted workflows let a small team punch well above its size.
Mission
To build games that feel great to play and to help others ship theirs — using modern, AI-accelerated production to make ambitious work achievable for a small, independent team.
Vision
To grow Rash into a recognised independent studio with a team, a home, and a shelf of titles — known for multiplayer craft and a fast, fearless approach to development.
AI-assisted, player-first.
We use AI to accelerate the parts of development that slow teams down — iteration, content, tooling — so our energy goes where it matters: the player's experience. AI speeds the work; people make the decisions. Quality is never the thing we trade for speed.
What we're building.
Our flagship title is in active development, with more on the way. Nothing's on the stores yet — we're building in the open.
REDLINE (working title)
A real-time multiplayer racing game built in Unity. Room-based races for up to 8 players, in-game voice chat, real-world car physics, and a minimal, fast UI. Custom car roster with more vehicles to come.
More titles in the pipeline.
Untitled Mobile Title
A new original game in early concept. Details coming soon.
Client Project Slot
Space reserved for upcoming client / partner work.
Narrative games for PC & Steam.
Alongside our mobile and multiplayer work, we're building story-driven games for PC.
Hold On Happy
A 3D narrative adventure about Kai, his dog Happy, and the people we hold onto. A handful of quiet, connected moments and one ending that stays with you — built in Unity 6, aiming for a few unhurried hours of story.
STEAM PAGE COMING SOON
Full-cycle game development, accelerated by AI.
Engage us end-to-end, or bring us in for the part you need.
The stack behind the studio.
Proven engines and modern workflows, chosen for speed, scale, and player experience.
Unity
Our primary engine for 2D, 3D, mobile, and PC — with URP pipelines tuned for performance across devices.
AI-Assisted Development
Modern AI workflows accelerate prototyping, content, and tooling — compressing iteration cycles while we keep creative control.
Multiplayer Systems
Real-time, room-based networking with matchmaking and in-game voice — engineered for low latency and smooth play.
Mobile Optimization
Lightweight builds, efficient rendering, and careful memory budgets so games run smoothly on real-world phones.
Let's build something together.
Tell us about your project, your studio, or just say hello.